#include "precompiled.h"
#include "Scene.h"
#include "World_Manager.h"

Scene::Scene(void)
{
	worldMan = new World_Manager();
}


Scene::Scene( SceneType type )
{
	sceneType=type;
	worldMan = new World_Manager();
}


Scene::~Scene(void)
{
	delete worldMan;
}

void Scene::Update( GLdouble time ){
	worldMan->Update( time );
}

void Scene::SubmitToFrame( glm::mat4 &projview ){
	worldMan->SubmitToFrame( projview );
}